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| Our technology We built and developed our own technology solutions, using cost saving consumer computing on open source platform. Both renderer and motiontracker is running Linux distribution on typical PC gaming computers, with off the shelf graphics cards also intended for games. Cameras are stripped and modified consumer fire-wire web-cameras adding synchronization so that all four shutters open and close at the same time. Motiontracking Rendering Ray casting is done with fragment shaders on the GPU of the consumer graphics card providing us with a tremendous amount of processing power. |
![]() headtracker helmet ![]() helmet printed circuit board ![]() mirror frame |
tracking and rendering video ![]() colored MRI projection screenshot
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